CQube has made a pretty good start!
Apple finally approved CQube last sunday night. It took exactly seven days to go though the review process.
I was kind of impressed that CQube got about 100 download hits internationally at the first day of release.
I really hope CQube keeps being spread out at this pace or faster! I'm planning to launch the full-featured game within two months (on this May), if the classes are nice to me. You know, I'm a full-time college student.
So, those of you who are waiting for the full version, please be patient. Whatever you imagine, you will see more than that.
iTunesArtwork
To display your application artwork within iTunes, save a 512x512 .png at the root of your app bundle prior to building. Name the file 'iTunesArtwork'.
You probably have read this from the iPhone developer program user guide. Are you having some trouble with setting a 512x512 PNG image for your application's artwork? Did you name your artwork file as iTunesArtwork.png?
Do not name your file as iTunesArtwork.png. It must be iTunesArtwork. Without extension.
0xE800003A ApplicationVerificationFailed
Are you having some trouble with this weird error message?

When I was getting this message, I checked console messages in the Organizer.
unknown mobile_installation_proxy[893] <Error>: install_embedded_profile: Skipping the installation of the embedded profile
unknown securityd[887] <Error>: mobile_installat[893] SecItemCopyMatching: missing entitlement
unknown mobile_installation_proxy[893] <Error>: entitlement 'application-identifier' has value not permitted by a provisioning profile
unknown mobile_installation_proxy[893] <Error>: verify_executable: Could not validate signature: e8008016
unknown mobile_installation_proxy[893] <Error>: preflight_application_install: Could not verify /var/tmp/install_staging.lbRQyZ/CQube.app/CQube
unknown mobile_installation_proxy[893] <Error>: install_application: Could not preflight application install
unknown mobile_installation_proxy[893] <Error>: handle_install: Installation failed
Doesn't seem useful unless you know how this tiny device exactly works. I wasted a couple hours to play with entitlements and other stuff that might be related to this issue. There was no luck. Then I finally figured out what I did wrong. You probably made a same mistake just like I did.

Didn't you put the whole App ID that you copied from the iPhone developer portal? Don't do this!
Put
com.domainname.appname
Instead of
XXXXXXXX.com.domainname.appname
I should've read the manual more carefully ;-)
If this is not your case, well, you might want look for other solutions. Good luck.


